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Computers
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Computers blow. At least I wish they would. Now dont
get me wrong.
A Luddite Im not. I have no philosophical objection
to the advance of technology. In fact, Im very fond
of many recent high-tech devices. Furbys, for instance.
Computers, however, are problematic, for me in particular
and the world in general. Lets start with me. I am
a moron. What is intuitive for everyone else is often barely
within my grasp, or more likely, just beyond my grasp. Even
when I do finally get it, I dont get it
for very long. This applies in every computerish arena:
Hardware -- Holy SCSI jumpers! I cant figure out how
to get stuff up and running, nor can I keep the terminology
straight. Ten years working with computers and terms like
document, file, desktop
and menu still give me pause at times.
Software -- I cant even figure out how to load the
stuff half the time, to speak nothing of understanding the
tutorial (a decidedly unfriendly term, as if someone already
knows I need the extra remedial help of a tutor).
And particularly, the internet -- Once I finally decided
I needed to get hooked up, it took me literally months of
grappling with barriers -- those out there in what passes
for the real world, and those of my own making. I tried
America Online twice. Both times I got so fed up I cancelled
them and wrote angry letters.
I signed on with a different whatever-you-call-these-companies
that hook you up with the internet. They were cheaper. Of
course, if you want any tech support, itll cost you
per minute. What a phenomenal ripoff. So, though I cant
get online these days because the internet isnt home
or wont answer or some such nonsense, I keep on paying
my cheaper monthly fee for nothing, while refusing to compound
this charge with an additional gouging at the hands of tech
support. I told you I was a moron.
But not so much of a moron that I havent noticed the
profound damage computers have done, not just to my psyche,
but to Advertising. Theyve positively savaged the
creative process. If you work on an Avid or in a recording
studio, you may beg to differ. And, of course, youre
right too. In some creative arenas, computers have transformed
the entire process in a good way. But when computers are
bad for a process, they are horrid.
Like with Art Directors. For many of them, the computer
is not a tool, like a set of markers. Rather, it is their
brain. Instead of having an advertising idea involving an
image that the Art Director has created using his imagination,
too many ADs now rely solely on stock books, award books,
a scanner and sophisticated, image-manipulating software.
They shortcut the process, adapting or force-fitting some
already-existing image rather than creating their own. This
is what, more and more often, passes for the creative process.
Beautifully executed nothing. And while its true this
short-cutting process has been around forever, the computer
has made it far easier, more commonplace, and somehow more
respectable.
My friend Darch Clampitt has been working in an office lately
with no computer in it. A young art director peered into
his office the other day and, in genuine wonder, asked Darch,
. . . but where do you get your ideas? This
is worrisome. At the risk of sounding like a fogey, I fear
we are raising a whole new generation of art directors who
are skipping the idea part of creating ads, and going right
to the part where they make images nice and pretty, never
mind where the images came from or what they say.
Equally troubling is what I call The Illusion of Completion.
This monstrous computer-generated problem has thrown the
entire process of presenting and selling ads out of whack.
Thanks to computers, computer comp layouts and
TV commercial rough cuts look so close to done,
especially to the eyes of clients, who dont do this
for a living, that the client can feel shut out of the process.
As much as we tell our clients the ads not really
done and we invite their input, it sure looks and feels
done and so for them to offer input seems a little after
the fact, or like too much trouble. Plus, after decades
of training clients that the more finished the ad is, the
more expensive changes will be, suddenly, its become
just as hard to know when a change will be expensive as
it is to know if the ad is finished or finished.
On top of that, clients are often baffled, if not enraged,
by the fact that they have to pay large amounts of money
to get from what appears to be a finished ad or TV spot,
to an ad which is deemed finished by the agency. The cost
of production, which is already suspect in the minds of
many clients, just got a whole lot harder to justify. As
much as we constantly work to earn the trust and respect
of our clients, computers undermines our efforts in these
and other ways.
As computers continue to alter every aspect of our business,
weve failed to teach young art directors how to use
computers as a tool rather than a crutch. Weve failed
to educate clients about changes in the process and thereby
failed to manage their expectations. As we play with our
new toy, weve been short-sighted and self-indulgent.
Its time to stop shooting ourselves in the foot with
our nice, shiny gigabyte bazooka. In a future column, I
will offer some suggestions on how to disarm ourselves.